- depth: ANYTHING
- Dog Park
- ChristmasΒ
- PlayTime
- myPhone
- Play to Draw
- A past which longed for the future
- lUne
- Chest Strap
- Wooden Sculptures
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depth: ANYTHING
Our understanding of this world revolves around space. We, and to our knowledge every living being, experience life in 3 dimensions. AI, coming from a new, artificial branch, cannot perceive space as we do, but Depth Estimation Systems are being trained in order to capture a depth map out of single images.Β
In this installation, I explore the boundaries of such Depth Estimation Systems. This research functions as a dialog between human and machine, trying to understand what space means to a physical and digital being.Β
By repeatedly feeding an AI the same depth map it previously generated, the details gradually disappear, the shapes become blurrier, and what remains is a strange, modified space.
The installation consists of printed, AI-generated perspectives used to transform an image into a 3D model. The resulting model is printed and displayed using organic support materials. The light from a non-polirised screen suggests a presence facing an acrylic cube, containing a resin-printed impossible shape. The side of the illusion faces the screen while the audience observes the real form from the other side. The cube become a space of dialogue, marking the boundary in perception between human and machine. Over time, it slowly fills with fog to visually recreate the destructive bluriness of those system. As the shape becomes harder to discern, the fog serves as a methaphorical common ground, making the shape less dicernable for both human and machine.
: arduino, Β Hugging Face, resin